In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first! And what’s with all these seals running around? Don’t they know the world’s about to end? You should keep an eye on that seventh one in particular . . .
Tell the Players
* Kill the monsters, take their stuff, and survive the end of the world.
* A new card type: Disasters! You want them to happen to the other players.
* Just to keep things interesting, there’s an alternate victory condition!
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there’s a new “Seal” mechanic that significantly changes the gameplay.
Seals can be opened and closed, although it’s typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. Seal also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game.
The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items.